// Identifiers Native English Put translated text here Comments // Common menu elements M_BACK Back Back Title of the button, which returns to previous menu M_OK Ok Ok // Main Menu MM_RESUME Resume Resume Continue playing already running game. MM_START Continue Continue Game MM_STARTNEW New Game New Game MM_RESTART Restart Restart Restart level (ingame menu). MM_SCORES Top Scores Top Scores MM_CREDITS Credits Credits MM_OPTIONS Options Options MM_CREDITS Credits Credits MM_PURCHASE Purchase Purchase MM_QUIT Quit Quit MM_WELCOME Welcome Welcome MM_PLAYER Press here to change player Press here to change player // Menu Start SG_QUIT Quit Quit SG_START Start Start Start button text. SG_RESTART Replay Replay SG_CONTINUE Continue Continue Continue button text. SG_SCORE Score: Score: SG_TIME Level time: Level time: SG_SECRETS Found secrets: Found secrets: SG_SECRETSOF of of SG_DEMO_NA Not available in demo.\n\nPlease, purchase \hFULL\h version. Not available in demo version.\n\nPlease purchase the \hfull version\h. SG_DEMO_EXPIRED Your trial period is expired.\n\nPlease, purchase \hFULL\h version. Your trial period is expired.\n\nPlease purchase the \hfull version\h. SG_CAN_CHOOSE Now you can choose any level to start from. Now you can choose any level to start from. // History Screen HS_PREV Back Back HS_NEXT Next Next HS_PLAY Play Play HS_PAGE1 After inheriting his grandfather's old house on the coast of the ocean, Kenny finds a legendary pirate coffer his grandfather used to mention in his stories a lot. After inheriting his grandfather's old house on the coast of the ocean, Kenny finds a legendary pirate coffer his grandfather used to mention in his stories a lot. HS_PAGE2 Inside the coffer, besides some ragged clothes and a couple of broken blades, Kenny finds a part of an ancient artifact. He immediately recollects his grandfather's stories about an inherited ancient relic kept in their family for a long time and crowned with the powerful Crystal of Destiny that brought good luck to its owner and showed no mercy for his enemies. Inside the coffer, besides some ragged clothes and a couple of broken blades, Kenny finds a part of an ancient artifact.\n\nHe immediately recollects his grandfather's stories about an inherited ancient relic kept in their family for a long time and crowned with the powerful Crystal of Destiny.\n\nThis magic crystal brought good luck to its owner and showed no mercy for his enemies. HS_PAGE3 This artifact was stolen by pirates when Kenny's grandfather was on his way home from his last journey. Due to the magic power of the crystal, pirates died one by one trying to take possession of the treasure. As a result, parts of the artifact became buried underwater in different parts of the world. This artifact was stolen by pirates when Kenny's grandfather was on his way home from his last journey.\n\nDue to the magic power of the crystal, pirates died one by one trying to take possession of the treasure.\n\nAs a result, parts of the artifact became buried underwater in different parts of the world. HS_PAGE4 In memory of his grandfather, Kenny decides to find the pieces of the artifact and restore the valuable relic. In memory of his grandfather, Kenny decides to find the pieces of the artifact and restore the valuable relic. // Loading screen LS_LOADING Loading... Loading... LS_TIP_1_1 \hHermit crab:\h\nA quite harmless enemy. Just jump on it to neutralize it. \hHermit crab:\h\nA quite harmless enemy. Just jump on it to neutralize it. LS_TIP_1_3 \hTreasure:\h\nDifferent kinds of treasures give you additional score points. \hTreasure:\h\nDifferent kinds of treasures give you additional score points. LS_TIP_1_2 \hArtifact:\h\nCollect all artifacts on each level to proceed to the next one. \hArtifact:\h\nCollect all artifacts on each level to proceed to the next one. The red arrow will help you find each next artifact, it indicates the nearest one. LS_TIP_2_1 \hSea urchin:\h\nDo not come close to it! A sea urchin can seriously damage your diving suit with its sharp spines. \hSea urchin:\h\nDo not come close to it! A sea urchin can seriously damage your diving suit with its sharp spines. LS_TIP_2_2 \hRed arrow\h will help you find each next artifact, it indicates the nearest one. \hRed arrow\h will help you find each next artifact, it indicates the nearest one. LS_TIP_3_1 \hOctopus:\h\nOctopuses live in underwater caves and are always trying to hit you with their strong tentacles when you come near them. \hOctopus:\h\nOctopuses live in underwater caves and are always trying to hit you with their strong tentacles when you come near them. LS_TIP_3_2 \hOxygen cylinder:\h\nAdditional oxygen for your cylinder. \hOxygen cylinder:\h\nAdditional oxygen for your cylinder. LS_TIP_4_1 \hJellyfish:\h\nIts poisonous tentacles are very dangerous if you touch them. \hJellyfish:\h\nIts poisonous tentacles are very dangerous if you touch them. LS_TIP_4_2 Use the \hShoot key\h(Ctrl key or Right mouse button by default) to destroy your enemies. Use the \hShoot key\h(Ctrl key or Right mouse button by default) to destroy your enemies. LS_TIP_5_1 \hMoray:\h\nMorays hide in seaweed and attack as soon as they can feel you approach. \hMoray:\h\nMorays hide in seaweed and attack as soon as they can feel you approach. LS_TIP_5_2 \hLog:\h\nA log can serve as a platform you can stand on, but it is easy to fall off it unless you are nimble enough. \hLog:\h\nA log can serve as a platform you can stand on, but it is easy to fall off it unless you are nimble enough. LS_TIP_6_1 \hUnderwater mine:\h\nUnder water, you can often come across military mines that can be a dangerous obstacle in your way. \hUnderwater mine:\h\nUnder water, you can often come across military mines that can be a dangerous obstacle in your way. LS_TIP_9_1 \hBox:\h\nYou can stand on a box, but it goes down gradually. \hBox:\h\nYou can stand on a box, but it goes down gradually. LS_TIP_9_2 \hLife:\h\nIt gives you additional life. \hLife:\h\nIt gives you additional life. LS_TIP_11_1 \hSwordfish:\h\nThe quickest enemy. A swordfish can badly stab you with its dreadful weapon. \hSwordfish:\h\nThe quickest enemy. A swordfish can badly stab you with its dreadful weapon. LS_TIP_13_1 \hTurtle:\h\nTurtles help you get over abysses - jump onto it and wait till you reach the other side of the abyss. \hTurtle:\h\nTurtles help you get over abysses - jump onto it and wait till you reach the other side of the abyss. LS_TIP_18_1 \hShark:\h\nOne of the most dangerous enemies. Stay away from sharks! \hShark:\h\nOne of the most dangerous enemies. Stay away from sharks! LS_TIP_22_1 \hShark:\h\nOne of the most dangerous enemies. Stay away from sharks! \hShark:\h\nOne of the most dangerous enemies. Stay away from sharks! LS_TIP_37_1 \hFuel barrel:\h\nAvoid barrels going down from the surface. They can seriously hurt you. \hFuel barrel:\h\nAvoid barrels going down from the surface. They can seriously hurt you. LS_TIP_42_1 \hAnglerfish:\h\nA large enemy with very sharp teeth mostly inhabiting dark caves at the very bottom. \hAnglerfish:\h\nA large enemy with very sharp teeth mostly inhabiting dark caves at the very bottom. LS_TIP_43_1 \hBig Shark:\h\nA big shark can easily snap your back in half with its teeth if you are not cautious enough. \hBig Shark:\h\nA big shark can easily snap your back in half with its teeth if you are not cautious enough. LS_TIP_43_2 \hElectric ray:\h\nAn electric ray can fry you with a powerful electric charge unless you stay away from it. \hElectric ray:\h\nAn electric ray can fry you with a powerful electric charge unless you stay away from it. // Menu Player Profile PP_CAPTION Player Player PP_CREATE Create Create PP_DELETE Delete Delete PP_SELECT Select Select PP_ENTERNAME Please Enter Your Name Please Enter Your Name PP_OK Ok Ok // Menu Scores SC_PLAYER Player Player Title of the 'Top Scores' table column. SC_SCORE Score Score Title of the 'Top Scores' table column. SC_POST Post Scores Post Scores Send top scores to official site of the game to compete with other players. SC_WAITPOST Wait while posting… Wait while posting… SC_EMPTY Empty Empty // Menu Information // Menu Options OP_RESOLUTION Resolution: Resolution: Width and height of the game screen in pixels. OP_COLORDEPTH Color Depth: Color Depth: OP_REFRESHRATE Refresh Rate: Refresh Rate: Monitor refresh (redraw) frequency. OP_FULLSCREEN Fullscreen: Fullscreen: OP_BRIGHTNESS Brightness: Brightness: OP_SFXVOL Sound Volume: Sound Volume: OP_MUSVOL Music Volume: Music Volume: OP_CONTROLS Configure Controls Configure Controls Title of the button, which opens 'Configure Controls' dialog. OP_APPLY Apply Apply Apply changes in video mode OP_BY x x Delimiter between width and height. For example: '1024 x 768'. OP_BIT bit bit Color depth measure unit. Used as: '32 bit'. OP_HZ Hz Hz Refresh rate measure unit. Used as: '85 Hz'. OP_ON On On Positive value of the switch. OP_OFF Off Off Negative value of the switch. // Menu Controls CT_LEFT Move Left: Move Left: CT_RIGHT Move Right: Move Right: CT_DUCK Duck: Duck: CT_JUMP Jump: Jump: CT_ATTACK Attack: Attack: // Quit game dialog QU_QUESTION Are you sure you want to quit? Are you sure you want to quit? QU_YES Yes Yes QU_NO No No // Features screen NS_HEAD Buy the full version to have unlimited gameplay Buy the full version to have unlimited gameplay NS_FEAT1 Over 60 levels in 3 unique worlds Over 60 levels in 3 unique worlds NS_FEAT2 Outstanding detailed graphics Outstanding detailed graphics NS_FEAT3 Addictive adventure gameplay Attractive adventure gameplay NS_FEAT4 Thrilling view of underwater worlds full of the lost treasures Thrilling view of underwater worlds full of lost treasures NS_FEAT5 Amazing soundtrack Amazing soundtrack NS_PURCHASE Get full version Get the full version NS_LATER Maybe later Maybe later // Input key names // Main keyboard IK_F1 F1 F1 IK_F2 F2 F2 IK_F3 F3 F3 IK_F4 F4 F4 IK_F5 F5 F5 IK_F6 F6 F6 IK_F7 F7 F7 IK_F8 F8 F8 IK_F9 F9 F9 IK_F10 F10 F10 IK_F11 F11 F11 IK_F12 F12 F12 IK_CAPSLOCK CapsLock CapsLock IK_SCROLLLOCK ScrollLock ScrollLock IK_SHIFT Shift Shift IK_CTRL Ctrl Ctrl IK_ALT Alt Alt IK_WIN Win Win IK_ENTER Enter Enter IK_PRTSCR PrtScr PrtScr IK_PAUSE Pause Pause IK_TAB Tab Tab IK_INSERT Insert Insert IK_DELETE Delete Delete IK_HOME Home Home IK_END End End IK_PAGEUP PageUp PageUp IK_PAGEDOWN PageDown PageDown IK_LEFT Left Left IK_RIGHT Right Right IK_UP Up Up IK_DOWN Down Down IK_SPACE Space Space IK_A A A IK_B B B IK_C C C IK_D D D IK_E E E IK_F F F IK_G G G IK_H H H IK_I I I IK_J J J IK_K K K IK_L L L IK_M M M IK_N N N IK_O O O IK_P P P IK_Q Q Q IK_R R R IK_S S S IK_T T T IK_U U U IK_V V V IK_W W W IK_X X X IK_Y Y Y IK_Z Z Z IK_0 0 0 IK_1 1 1 IK_2 2 2 IK_3 3 3 IK_4 4 4 IK_5 5 5 IK_6 6 6 IK_7 7 7 IK_8 8 8 IK_9 9 9 IK_GRAVE ~ ~ ` (~) IK_MINUS - - - (_) IK_EQUALS = = = (+) IK_LBRACKET [ [ [ ({) IK_RBRACKET ] ] ] (}) IK_SEMICOLON ";" ";" "; (:)" IK_APOSTROPHE ' ' "' ("")" IK_BACKSLASH \ \ \ (|) IK_COMMA , , , (<) IK_PERIOD . . . (.) IK_SLASH / / / (?) // Numeric keypad IK_NUMLOCK NumLock NumLock IK_NUM0 Num0 Num0 IK_NUM1 Num1 Num1 IK_NUM2 Num2 Num2 IK_NUM3 Num3 Num3 IK_NUM4 Num4 Num4 IK_NUM5 Num5 Num5 IK_NUM6 Num6 Num6 IK_NUM7 Num7 Num7 IK_NUM8 Num8 Num8 IK_NUM9 Num9 Num9 IK_MULTIPLY Num* Num* * IK_SUBTRACT Num- Num- - IK_ADD Num+ Num+ + IK_DECIMAL Num. Num. . IK_NUMENTER NumEnter NumEnter IK_DIVIDE Num/ Num/ / // Mouse IK_MOUSE1 Mouse1 Mouse1 Left mouse button IK_MOUSE2 Mouse2 Mouse2 Right mouse button IK_MOUSE3 Mouse3 Mouse3 Middle mouse button // Joystick IK_JOYBTN Joy%iBtn%i Joy%iBtn%i // Miscellaneous IK_OR or or Delimiter between two keys, assigned to one action. For example: 'Ctrl or Mouse1' assigned to 'Attack'. // Ingame messages IG_PAUSE Game Paused Game Paused IG_GAMEOVER Game Over Game Over IG_LEVCOMPL Level Completed Level Completed IG_GRATS Congratulations !!! Congratulations! IG_PRESSKEY Press Any Key Press Any Key IG_SECRET You have found a secret place! You have found a secret place! IG_CHECKPOINT Checkpoint! Checkpoint! IG_LEVELDONE You have collected all artefacts! Jump into submarine! You have collected all artifacts!\nJump into the bathyscaphe! IG_NOSTONES You have no stones. You have no stones. IG_TIP1 Collect all artifacts and find a bathyscaphe\nto proceed to the next level. Collect all artifacts and find a bathyscaphe\nto proceed to the next level. Red arrow will\nhelp you to find the next artefact,\nit indicates the nearest one. IG_TIP2 Jump on the white jellyfish and hold the \hJump\h key\n(Up Arrow key or Left mouse button)\nto bounce on it. Jump on the white jellyfish and hold the \hJump\h key\n(Up Arrow key or Left mouse button)\nto bounce on it. IG_TIP3 While jumping, hold the \hJump\h key to swim.\nYou can reach upper places and get over\nwider abysses by swimming. While jumping, hold the \hJump\h key to swim.\nYou can reach upper places and get over\nwider abysses by swimming. IG_TIP4 Avoid enemy creatures because they can\nhurt you. You can jump on some small beasts\nto throw them out. Avoid enemy creatures because they can\nhurt you. You can jump on some small beasts\nto throw them out. IG_TIP5 Jump on floating bubbles\nto reach upper places. Jump on floating bubbles\nto reach upper places. IG_TIP6 Blow up mine by holding down the \hShoot\h key\n(Ctrl key or Right mouse button) and releasing it\nwhen crosshair points to the target. Blow up mine by holding down the \hShoot\h key\n(Ctrl key or Right mouse button) and releasing it\nwhen crosshair points to the target. IG_TIP7 You can manually adjust the crosshair position\nby pressing \hUp and Down Arrow\h keys or using the mouse while holding down the \hShoot\h key for precise aiming. You can manually adjust the crosshair position\nby pressing \hUp and Down Arrow\h keys or using the mouse while holding down the \hShoot\h key for precise aiming. IG_TIP8 For short jumps, just touch the \hJump\h key.\nFor long jumps and swimming, hold down\nthe \hJump\h key. For short jumps, just touch the \hJump\h key.\nFor long jumps and swimming, hold down\nthe \hJump\h key. IG_TIP9 Tunnels lead to other places.\nPress the \hJump\h key to enter the tunnel. Tunnels lead to other places.\nPress the \hJump\h key to enter the tunnel. IG_TIP10 Use the Shoot key to destroy your enemies. Use the Shoot key to destroy your enemies. IG_TIP_CONTROLS Controls: \nUse \hArrow\h keys or mouse to move,\n\hUp\h arrow key or \hLeft\h mouse button to jump,\n\hCtrl\h or \hRight\h mouse button to shoot. Controls: \nUse \hArrow\h keys or mouse to move,\n\hUp\h arrow key or \hLeft\h mouse button to jump,\n\hCtrl\h or \hRight\h mouse button to shoot. IG_COLARTEF1 You must collect one artefact more. You need to collect one artifact more to proceed to the next level. IG_COLARTEF2 You must collect two artefacts more. You need to collect two artifacts more to proceed to the next level. IG_COLARTEF3 You must collect three artefacts more. You need to collect three artifacts more to proceed to the next level. IG_COLARTEF4 You must collect four artefacts more. You need to collect four artifacts more to proceed to the next level. IG_COLARTEF5 You must collect five artefacts more. You need to collect five artifacts more to proceed to the next level. IG_COLARTEF You must collect %i artefacts more. You need to collect %i artifacts more to proceed to the next level. // Credits CR_1 $ $ CR_2 $Programming $Programming CR_3 $ $ CR_4 Anton Petrov Anton Petrov CR_5 Alexey Trusov Alexey Trusov CR_6 $ $ CR_7 $Art $Art CR_8 $ $ CR_9 Ilya Borisov Ilya Borisov CR_10 Anton Vakhlachev Anton Vakhlachev CR_11 Evgeny Khlunev Evgeny Khlunev CR_12 Artyom Chernov Artyom Chernov CR_13 Sergey Turilov Sergey Turilov CR_14 $ $ CR_15 $Game Design $Game Design CR_16 $ $ CR_17 Dmitry Zakharov Dmitry Zakharov CR_18 $ $ CR_19 $Level Design $Level Design CR_20 $ $ CR_21 Nataliya Omelyanchuk Nataliya Omelyanchuk CR_22 $ $ CR_23 $Music and Sound Effects $Music and Sound Effects CR_24 $ $ CR_25 The SandS The SandS CR_26 $ $ // Credits GAME_TITLE Kenny's Adventure Kenny's Adventure